Snood is a registered trademark. Snood, the Snood characters, icons and the Snood game interface are copyright 1996-2002 David M. Dobson and/or Snood, LLC. Snood, the Snood characters, icons and the Snood game interface are trademarks used with the owner's permission. Licensed by Snood, LLC and sublicensed to THQ Inc. Developed by Cybiko Inc. Cybiko and its logo are trademarks of Cybiko Inc. Game & Software ⌐ 2002 THQ Inc. THQ and its logo are « of THQ Inc. All rights reserved.
Snood« is a fast-action, single player puzzle game. The object is to free all of the trapped Snoods before the wall collapses.\nThere are 2 ways to free Snoods:\n 1) If you hook up 3 or more Snoods of the same kind, they will transport themselves to safety. You can group Snoods horizontally, vertically, diagonally, and any combination of 3 or more as long as they are connected.\n 2) When Snoods are no longer connected to the top of the playing field, they will drop away to safety themselves. This is referred to as "Dropping Snoods".\nYou launch Snoods into the game to help free their friends with the Snood-O-Matic Cannon at the bottom of the playing field. Aim the cannon with <Left> and <Right> Navigation Keys, or <4> and <6> on the Alphanumeric keypad, and press <3> or <5> Alphanumeric Key to launch the Snood into the playing field. Snoods will bounce off of the walls, so be sure to check all of the angles! Look next to the Snood-O-Matic. You can see the next Snood you will get, so plan ahead.\nKeep an eye on your Danger Bar. Every Snood you launch INCREASES the Danger Bar.\nWhen the Danger level gets too high, the wall lowers, endangering the Snoods. You can DECREASE the Danger level by dropping Snoods to safety.\nYou earn points when you free Snoods.\nOnce all of the Snoods are free... YOU WIN!\nThe fewer Snoods you have to launch, the bigger your ending "Snood Use Bonus" will be. The game ends if you are unable to free the Snoods before the collapsing wall forces them to the ground.\nSelect NEW GAME from the Start Menu for 3 play choices: LEVELS, PUZZLES, and JOURNEY. The usual Snood game is single-level. Select "Levels" in the menu. In the next menu, choose the difficulty by moving down in the menu from "Child" to "Evil". In "Child" mode, there is a special square symbol for the Snood-O-Matic Cannon. This tells you where your Snood will land when launched into the playfield. To choose a puzzle game, select "Puzzles". Then, select one of the puzzles from the list.\nPUZZLES and JOURNEY are multiple level games. Instead of playing one level at a time, you play increasingly difficult levels until you lose.\nIf you select "Puzzles", you get a new menu where you can select from any on the list.
Use <Left> and <Right> Navigation Keys, OR <4> and <6> on the Alphanumeric keypad to aim your Snood-O-Matic Cannon.\nPress <3> or <5> on the Alphanumeric keypad to launch the Snood onto the playing field.\nPress <1> on the Alphanumeric keypad to turn on/off the aiming square.
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Jake is the boss in\n the land of Snood.\nHe's honest and fair,\n a leader true!\nAlways try\n to do your best.\nAnd, like Jake, You'll\n rise above the rest!
Zod is careful\n to live just right,\nEats lots of veggies\n and flosses\n at night.\nHe runs, swims,\n works out\n at the gym.\nNo one will be\n more fit than him!
Midoribe craves\n clean water and air,\nDetests pollution\n and waste\n everywhere.\nShe loves to hike\n and feel\n the breeze,\nSmell the flowers\n and climb the trees.
Geji always\n supports\n her friends,\nRescues lost pets,\n helps sick people\n mend.\nHer kindly nature,\n like cupid's darts,\nInspires us all to\n open our hearts!
Sunny's a silly,\n happy fellow,\nHis life's a joke\n and oh, so, mellow!\nHe laughs\n at monsters\n most would fear,\nThis always makes\n them disappear!
Mildred loves\n to read, you see.\nShe's a Snood Land\n wonder, a prodigy!\nSo when life's\n little problems\n get her down,\nShe turns to books\n where solutions\n are found!
Sporting purple hair,\n Spike's a cool dude.\nHe jives to rock\n music with attitude!\nBut don't be fooled\n by the kid you see.\nHe's hip enough\n to be drug free.
Numbskull spells\n trouble for\n old Snoodtown.\nHe thinks of nothing\n but bringing\n you down.\nHe doesn't care\n about records\n and more.\nHis only goal is\n to ruin your score!